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Bekijk Volledige Versie : Videospel: Peacemaker



mark61
16-08-06, 16:19
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A Game About Peace

Video games are a revolutionary medium for entertainment and education. They transport players to new places and allow them to explore, experiment, and learn at their own pace. In the past, many games have dealt with conquest, war, and destruction. PeaceMaker, however, is a game for the future– a game which will teach the player that peace and cohabitation, not war and annihilation, are the real strategies worth fighting for.

The Game: Synopsis

PeaceMaker is a one-player game in which the player can choose to take the role of either the Israeli Prime Minister or the Palestinian President. The player must react to in-game events, from diplomatic negotiations to military attacks, and interact with eight other political leaders and social groups in order to establish a stable resolution to the conflict before his or her term in office ends.

Core Target Audience

The core target audience for PeaceMaker is young adults worldwide, gamers and non-gamers alike. The game aims to educate future global citizens by allowing them to experiment with “what if” scenarios and experience events as seen from the other side’s perspective. In addition, in high school, college classrooms and community events, teachers can use PeaceMaker as an engaging and fresh way to involve their students in discussing current events.

The Game in the Classroom

PeaceMaker has already been integrated successfully in several classrooms. These pilots were intended to explore PeaceMaker's ability to enhance curriculum surrounding the subject matter:
- US-Arab Relations, a Carnegie Mellon University course taught simultaneously in Pittsburgh and Qatar.
- The Arab-Israeli Condition, a Carnegie Mellon University course.
- Being a PeaceMaker, PA Cyber High School.

The Game Design

The game is implemented in two layers: (1) a simple graphical interface in Flash technology over (2) a logical and AI engine in Java.

Player Actions. The player controls 17 role-based actions in 3 categories: (1) Security, (2) Political, and (3) Construction (long-term and strategic actions). Although a peace game, the player is not automatically penalized for committing military actions. In some occasions, a judicious use of military actions against extremists might achieve an overall positive progress.

Turn-Based Gameplay with Real-Time Feel. Similar to other strategy games, PeaceMaker is turn-based. The player chooses his actions carefully and ends his turn. Then, time passes and other actors’ actions and external events are presented. To enhance real-time feel and urgency, extreme events might be presented during a turn.

Actors. PeaceMaker is a game about relations. Eight different actors are simulated and interact with the player based on conditional mood. Graphical thermometers present the level of anger and disapproval of each of the actors with the player’s policies at any given time. Unbalanced relations with different actors can lead to a losing state.

Real-time and Location-Based Events. Videos and pictures from a library of real-time news events are interjected into gameplay. Relevant events are presented on a high-resolution map of Israel, the West Bank, and the Gaza Strip.

Score. The score plays a major role as an immediate and direct feedback to the player on his success or failure in promoting peace and non-violence in the region. The score system allows both positive and negative progress. The player starts at 0 (zero) at the level of "Mediocre Minister". The maximum score is 100, "Nobel Prize Winner" level, and the minimum score is –100, “War Criminal” level. The metrics are designed around tipping points that might improve or damage the player's efforts dramatically.

PeaceMaker is still under development and is currently being used in limited pilots in the US. When released, it will be available online for download at a yet to be determined price. Its final release date is dependent on further funding and development.

PeaceMaker is currently transitioning from a project at Carnegie Mellon University's Entertainment Technology Center into the first commercial title of ImpactGames. ImpactGames was initially founded in order to guarantee the future development and support of PeaceMaker.

More information about ImpactGames will be available soon at www.impactgames.com

We have a mailing list that receives periodic updates about our progress. If you would like to be added to this list, please contact us with the subject line: Mailing List, and we will be sure to subscribe you.

http://www.peacemakergame.com/

Joesoef
16-08-06, 17:28
te vinden in welke nieuwsgroep?

Good Kahuna
16-08-06, 17:47
Interessant.

Weer 's wat anders dan Command & Conquer.